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#1 |
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Join Date: Feb 2016
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Magic is generally governed by forces undetectable by science, unless you are using technomagic, so I would say no. Now, if you want technomagic nanotechnology, which is perfectly valid since most people's interpretations of nanotech are magical anyway because they violate thermodynamics, go ahead. If you are not using technomagic though, you may want to do a Shadowrun and mostly keep technology and magic mutually exclusive.
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#2 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Science, especially TL7+ Science, has models of things that are "undetectable" be they the 10-dimensions, 11-dimensions, or 26-dimensions of the current universe models or any object that falls past the event horizon of a black hole. Heck the idea a "naked" singularity (on object with no height, length, or width or event horizon) is pretty wild. Also I never liked the idea of technology and magic being mutually exclusive because the moment you started to really think about it you realized it made no blasted sense. More over if its wiki is correct Shadowrun is not so much magic and technology being in opposition but that Essence is connected to a wizard's lifeforce which is damaged by technological upgrades. Last edited by maximara; 08-25-2019 at 05:05 PM. |
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#3 |
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Join Date: Dec 2007
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I've done a write up for a setting where advanced mechanistic technology and high magic are in opposition. If the mana levels are too high they generate electromagnetic interference and make tightly machined moving parts jam up because of tiny distortions in the metal. Of course since living creatures are relatively resistant due to greater flexibility and ability to shape mana, society turns to more biotechnology.
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#4 | |
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Join Date: Jul 2008
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#5 | |
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Join Date: Dec 2007
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However what it does do terrible things to is reproductive cells. Basically you need a spell if you don't want a substantial proportion of your offspring to miscarry or be mutants. They'd also have a higher risk of cancer. Last edited by David Johnston2; 08-25-2019 at 09:00 PM. |
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#6 | |
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Join Date: Jul 2005
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#7 |
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Join Date: Dec 2007
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The tiny distortions in metal have nothing to do with EM apart from the root cause. They're just tiny random shape metal effects.
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#8 | |||
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Join Date: Jul 2008
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Of course, the addition that the distortion is temporary helps considerably, but it could also help considerably for machinery. Quote:
Both DNA and protein could reasonably not be damaged by either tiny mechanical distortions or EM effects. Unless the distortions outright break the covalent backbone, DNA will be completely unfazed. Protein might occasionally denature, but when it does it will often be reversible in vivo. If you do break molecules, proteins will usually be ruined if hit, and some might form problematic denatured forms. You might get protein plaque associated problems. DNA will usually be repaired successfully unless there's a lot of damage happening at once. And if you do do heavy molecular damage that's a lot more than a reproductive threat. Like radiation poisoning, it'll hit fast-dividing tissues all over, notably bone marrow...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#9 | |
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Join Date: Dec 2007
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#10 |
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Join Date: Jun 2016
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There’s two important questions here: A) is it rules legal? (Seems like the consensus is yes) and B) do you want it to work that way in your game? Sometimes a rules interaction can have interesting in-setting effects and it can be fun to think about a society that develops around that bit of weirdness. Other times, that’s not conducive to the story you want to tell. If that’s so, come up with a justification for why it doesn’t work, or just flat-out say that it’s too powerful and not going to work at your table.
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| Tags |
| magic, rules question, ultra-tech |
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