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Old 08-21-2019, 02:12 PM   #1
PIELIKEI
 
Join Date: Jul 2019
Default Re: [Powers] Multiple Reflexive During Combat

Sorry... last questions I promise. You all have been a great help!


Quote:
Originally Posted by Mark Skarr View Post
You would make the reflexive check for each one, in an order determined by you, but this order would be permanent.
To be clear, if I set it at Wall > Binding > DR increase.
If the Wall blocks it, the binding and DR increase still triggers?

In addition with Power Parry rules (P.168) it states
Quote:
1d of Innate Attack, one level of Affliction, and five levels of Binding are equivalent for the specific purpose of negating one another; e.g., Affliction 8 reduces Innate Attack 10d to 2d, and Binding 20 reduces Innate Attack 10d to 6d and Affliction 8 to Affliction 4
If the wall stops the sword, would the binding still affect them the way normal binding (ST contest etc...) would? Or just reduce the non-existent attack now?

If the enemy attacks me in C,1 there is no way for the wall to interpose and still offer me protection (It is 1 yard thick). Does that mean that the wall would interject only 2 hexes away or more? Or would the wall still try and trigger at close combat and fail?
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Old 08-21-2019, 02:19 PM   #2
Mark Skarr
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Default Re: [Powers] Multiple Reflexive During Combat

Ack! It changed while I was responding, have to start over.

Quote:
Originally Posted by PIELIKEI View Post
To be clear, if I set it at Wall > Binding > DR increase.
If the Wall blocks it, the binding and DR increase still triggers?
Yes, however, the DR increase only stacks once unless it has Cumulative.

Quote:
Originally Posted by PIELIKEI View Post
If the wall stops the sword, would the binding still affect them the way normal binding (ST contest etc...) would? Or just reduce the non-existent attack now?
I'd just say that the bind splatters across the wall with no effect.

Quote:
Originally Posted by PIELIKEI View Post
If the enemy attacks me in C,1 there is no way for the wall to interpose and still offer me protection (It is 1 yard thick). Does that mean that the wall would interject only 2 hexes away or more? Or would the wall still try and trigger at close combat and fail?
Okay, for this, I would allow the wall to form between both of you, and you'd both take knockback from the strength of the wall. No damage from the wall forming, but you'd be potentially knocked away from each other. Involuntary movement. This could still be really, really bad.
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Old 08-21-2019, 04:37 PM   #3
AlexanderHowl
 
Join Date: Feb 2016
Default Re: [Powers] Multiple Reflexive During Combat

Another possibility would use Link. For example, you could link a reflexive Detect (Hostility) with an Affliction that causes Ecstasy, allowing you to disable a hostile attacker before they even attack. Another possibility would be to link a reflexive Detect (Hostility) to an Innate Attack that produces a Wall. For example:

Detect (Hostility; Cosmic, No die roll required, +100%; Link, +10%; Reflexive, +40%; Reliable +10, +50%) [30] plus Small Piercing Attack 15d (Area Effect, 16 yards, +200%; Link, +10%; Persistent, +40%; Selective Effect, +20%; Switchable, +10%; Wall, Rigid, +60%) [198].

The result is an attack that automatically activates whenever its linked ability detects Hostility but is capable of being switched into an active roll. When it is switched on, it forms a 48 square yard shape as determined by its user, with each square yard with a DR 45 and HP 7, that last for 10 seconds.
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Old 08-21-2019, 06:06 PM   #4
Plane
 
Join Date: Aug 2018
Default Re: [Powers] Multiple Reflexive During Combat

Quote:
Originally Posted by AlexanderHowl View Post
Another possibility would use Link. For example, you could link a reflexive Detect (Hostility) with
PU4p11 "Modifying Other Characteristics" has an example for linking 2 senses together of "if he hears something, he doesn't have to make a second roll to see it".

That's kinda strange because usually it just means something along the lines of being able to freely activate them in the higher of their two activation times rather than the sum of them.

If a passed hearing means automatic sight, then what other success rolls could be ignored through a link?

Quote:
Originally Posted by AlexanderHowl View Post
an Affliction that causes Ecstasy, allowing you to disable a hostile attacker before they even attack.
Using "Link" to combine an attack advantage with a non-attack advantage is something I can't recall an example for, on the other hand. Particular a non-attack advantage which is passive and doesn't have an activation time.

1 Ready + 1 Ready = 1 Ready for linked non-attack advantages and 1 Attack + 1 Attack = 1 Attack for linked attack advantages is the most basic form of link.

For attack + non-attack you might also think of that as maneuver+maneuver. "Attack" and "Ready" both have 1 step so they're compatible enough, but if you get into realms like All-Out Attack it begins to get questionable: you can normally not go up to 1/2 your move when taking a Ready, so should you be able to do an AOA and still activate a "Ready" ability? Same concern with Concentrate, which is also limited to 1 step (like Ready) and not higher amounts like attacks.

If you've linked things that take different second-length to activate, I would think you would use the greater of the two. Such as if one attack took 2 maneuvers to use and another took 1, using them linked should take 2 rather than 3, but not 1?

Or perhaps on the 1st second you launch the quick attack and that counts as 1 second of prep towards the other longer attack which launches the next second?

So even if you had sense (free) and attack (1 sec) linked, wouldn't it still cost you an attack to react? Attacks can't be reduced to 0-time free actions.

If that's the case, should the link do something else like avoid needing to make an attack roll and have the sense roll count as the attack roll, similar to a hearing success counting as an automatic sight success?

[QUOTE=AlexanderHowl;2280556]
Another possibility would be to link a reflexive Detect (Hostility) to an Innate Attack that produces a Wall. For example:

Quote:
Originally Posted by AlexanderHowl View Post
Detect (Hostility; Cosmic, No die roll required, +100%; Link, +10%; Reflexive, +40%; Reliable +10, +50%) [30] plus Small Piercing Attack 15d (Area Effect, 16 yards, +200%; Link, +10%; Persistent, +40%; Selective Effect, +20%; Switchable, +10%; Wall, Rigid, +60%) [198].

The result is an attack that automatically activates whenever its linked ability detects Hostility but is capable of being switched into an active roll. When it is switched on, it forms a 48 square yard shape as determined by its user, with each square yard with a DR 45 and HP 7, that last for 10 seconds.
Are there any examples of Switchable being used to turn off the effects of persistent attacks? I thought Switchable was about turning off the ability to attack. Stopping the effects of an already-launched attack sounds like "Cancellation", which is for Affliction. It's also worth +10% so it wouldn't affect the cost, it's just semantics.

Mechanically though, for it to work you basically have to aim a 'cancellation beam' at the target to halt the effect. I think mages/sorcerers have a version of this with "No Die Roll Required" and infinite skill/range since they don't have to roll to cancel their Afflictions/Spells.
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Old 08-21-2019, 07:06 PM   #5
AlexanderHowl
 
Join Date: Feb 2016
Default Re: [Powers] Multiple Reflexive During Combat

Sorry, I meant Selectivity.
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Old 08-21-2019, 08:20 PM   #6
Plane
 
Join Date: Aug 2018
Default Re: [Powers] Multiple Reflexive During Combat

Quote:
Originally Posted by AlexanderHowl View Post
Sorry, I meant Selectivity.
Instead of what, Selective Effect?

If you're using that to turn off the "Link" enhancement, that's pretty much the same as taking Link +20% except you also could turn off other enhancements if you wanted...

From that angle, I actually don't know why anyone would take Link+20 if they could take Link+10 Selectivity+10...
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Old 08-22-2019, 06:36 AM   #7
AlexanderHowl
 
Join Date: Feb 2016
Default Re: [Powers] Multiple Reflexive During Combat

No, instead of Switchable (which is inappropriate for an Innate Attack). Selective Area lets you choose who to effect with the wall. Yes, I agree about Link.
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