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#1 |
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Join Date: Nov 2008
Location: Yukon, OK
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I think you misunderstand Reflexive.
Its a modifier (GURPS Powers, p109) for defenses not attacks. Basically it lets you activate a defense as a Free Action instead of taking a Ready or Concentrate maneuver. Its later applied to sensory powers as well so a Detect (for example) can turn itself on to alert you of something. If it were applied to an attack it would still require an attack to use, just be available faster.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#2 | ||
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Join Date: Jul 2019
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instead of the things I listed above, how would reflexive work then? |
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#3 |
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Join Date: May 2013
Location: Ellicott City, MD
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You would become insubstantial, teleport away, and your DR would turn itself on the first time you got hit. You'd still have to roll to see where your Warp goes, or if it succeeds at all.
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#4 |
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Join Date: Jul 2019
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#5 | |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Yeah, this, pretty much. |
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#6 | ||
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Join Date: Jul 2019
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Sorry... last questions I promise. You all have been a great help!
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If the Wall blocks it, the binding and DR increase still triggers? In addition with Power Parry rules (P.168) it states Quote:
If the enemy attacks me in C,1 there is no way for the wall to interpose and still offer me protection (It is 1 yard thick). Does that mean that the wall would interject only 2 hexes away or more? Or would the wall still try and trigger at close combat and fail? |
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#7 | ||
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Ack! It changed while I was responding, have to start over.
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Okay, for this, I would allow the wall to form between both of you, and you'd both take knockback from the strength of the wall. No damage from the wall forming, but you'd be potentially knocked away from each other. Involuntary movement. This could still be really, really bad. |
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#8 |
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Join Date: Feb 2016
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Another possibility would use Link. For example, you could link a reflexive Detect (Hostility) with an Affliction that causes Ecstasy, allowing you to disable a hostile attacker before they even attack. Another possibility would be to link a reflexive Detect (Hostility) to an Innate Attack that produces a Wall. For example:
Detect (Hostility; Cosmic, No die roll required, +100%; Link, +10%; Reflexive, +40%; Reliable +10, +50%) [30] plus Small Piercing Attack 15d (Area Effect, 16 yards, +200%; Link, +10%; Persistent, +40%; Selective Effect, +20%; Switchable, +10%; Wall, Rigid, +60%) [198]. The result is an attack that automatically activates whenever its linked ability detects Hostility but is capable of being switched into an active roll. When it is switched on, it forms a 48 square yard shape as determined by its user, with each square yard with a DR 45 and HP 7, that last for 10 seconds. |
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#9 | |
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Join Date: Nov 2008
Location: Yukon, OK
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As Power Blocks or Parries yes Reflexive is pretty much required for most abilities as they take a Ready Maneuver to use normally.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#10 | |
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Join Date: Aug 2018
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But if you used "Temporary Enhancements" to get Reduced Time (or Reflexive, which includes 1 level of that) then it should be temporarily as easy to use as a non-limited attack, allowing power parries to be done with it. I don't know if Reflexive would do anything in addition to that though. It appears to let DR turn on if you're asleep or something (at a penalty) so I could see it allowing you to make power parries at a penalty towards attacks you're not aware of too. Instead of being +40% and having 1 level of reduced time (+20%) built into it, I think I'd prefer to separate that and have whatever Reflexive does OTHER than lessen activation time (which AFAIk is just the ability to turn on without voluntary input, an unconscious defense) by just 20%. This would make it a little more flexible for stuff which doesn't need its activation time reduced, such as stuff which are already free actions, or stuff using rules which allow 1-attack abilities to be used as an active defense, such as Power Parry. If not allowing that, I guess the closest you could get would be taking TET1:-10% + Reflexive+40% for a net +30% |
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| Tags |
| affliction, rapid fire |
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