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Old 08-19-2019, 07:40 PM   #1
David Johnston2
 
Join Date: Dec 2007
Default Re: Spaceships 3 missiles in limited superscience TL10 setting

There's one option you might want to seriously consider.

Don't use missiles.

It's not actually unbelievable that the setting can't put an anti-matter containment vessel into a really small package. And many has been the thread complaining about how missiles are instakill hammers for your eggshell ships.So you might want to ask yourself if it's really a problem if for now, missiles are obsolete technology for your setting.
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Old 08-19-2019, 07:59 PM   #2
Agemegos
 
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Join Date: May 2005
Location: Oz
Default Re: Spaceships 3 missiles in limited superscience TL10 setting

Quote:
Originally Posted by David Johnston2 View Post
There's one option you might want to seriously consider.

Don't use missiles.

It's not actually unbelievable that the setting can't put an anti-matter containment vessel into a really small package. And many has been the thread complaining about how missiles are instakill hammers for your eggshell ships.So you might want to ask yourself if it's really a problem if for now, missiles are obsolete technology for your setting.
I heartily endorse this suggestion. Missiles are a problem when you have ships with PCs in them, since they threaten instakill TPKs that PCs have little control to avoid. Perhaps the best course is not to bring torpedoes' performance up in proportion to ships, but to rationalise their being left behind. Minimum mass for fission reactors, minimum volume for fusion reactors, minimum mass for efficient antimatter storage — they might be lifelines.
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Last edited by Agemegos; 08-30-2019 at 04:46 AM.
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