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Old 08-20-2019, 07:50 AM   #1
Alfa
 
Join Date: Aug 2018
Default Re: Spaceships 3 missiles in limited superscience TL10 setting

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Originally Posted by Aldric View Post
Not using missiles doesn't really work if you're trying to replicate a setting where (for example) ships only have missiles as weapons and cannons as point defense and last resort.
Yeah, I thought about a missile-and-beams setting, with smaller ships being faster, and I currently try to balance it all.

Edit: I think I like varyon's suggestion, I'll see what can be done with that.

Last edited by Alfa; 08-20-2019 at 08:02 AM.
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Old 08-20-2019, 10:46 AM   #2
Fred Brackin
 
Join Date: Aug 2007
Default Re: Spaceships 3 missiles in limited superscience TL10 setting

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Originally Posted by Aldric View Post

Do missiles live long enough that you need to worry about acceleration and deltaV?
Unless in a Fast Pass situation and using detailed movement it is my experience that enemy ships do not live long enough for missiles to reach them.

Warp missiles are an obvious exception and Fast Passes are common enough that preparation for offense and defense during them is wise.

Otherwise though, 660 seconds is what big missiles need to reach their maximum range and that's 33 20 second Turns. If there are any other weaposn capable of those ranges the fight will be over before the missiels hit.
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