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Old 08-08-2019, 12:23 PM   #11
andreww
 
Join Date: Aug 2004
Default Re: TFT Helper - beta test of app

Thanks for all the input. I am going through it all and adding things to my 1.1 and 1.2 TODO lists. Here are some responses...

Ulfguard - what screen size doesn't show all spells? I thought that was fixed, but I'll revisit it.

I will change the color of the import/export buttons and make sure they are explained in the help screens.

I couldn't find a good way to print the character nice character sheets, but I'll have another look. That may have to wait until 1.2

While you can gain experience for a character to take to a tabletop game (GM willing), you can't actually improve the character in the arena. The arena is just a learn-the-ropes intro. I need to make this more clear.

The inventory system is basically Melee. You get two weapons, a shield counts as a weapon. This mimics the character cards that came with the game. If you are playing a table top game using the app you can use the notes field to keep track of additional weapons, reloads, etc, along with other possessions. But those would not work in the arena/adventure.

The app is intended to be a complete character generator and digital character sheet for tabletop games, but it is deliberately not a complete implementation of TFT in the Arena/Adventure. Many Talents and Spells are not available. The boomerang worked when originally implemented but subsequently broke. I hope to fix it in 1.1. Quick Draw is not implemented, it may be in 1.2.

You can select a Bola under Unusual Weapons. If it is the ready weapon you will get a button to throw it.

I am not an expert on Android, but it seems the SM-P900 is from 2014? And Android 5.0.2 is from 2009? That can't be right. I tried to set the Google Play settings so that the app would not install on a device so old that it would not work, but information relevant to that question was very hard to come by. But if the main menu loads at least the initial buttons should work. I will look into this.

Changing Weapons: In the editor you touch a weapon slot and it brings up the menu to select a different weapon. Tap away from the menu to retain the current choice. In the adventure remember that you must move 0-2 hexes to change weapons. If you move further the button will not display.

There are no plans to put HTH into the arena or adventure.

TFT:ITL page 36 under the Axe/Mace Talent it states that a club requires no skill.

Font size is a painful issue. Obviously we want it as big as possible not only for readability but also so things are easy to tap on. But we also have to fit a lot of info on very small screens, and I want to use the character card that came with the printed game. I intend to add an option to increase the font size in the arena/adventure, since that won't effect the character card or the Talent/Spell menus, etc.

Certainly if you use change the font size through the OS or some other utility you may cause the app to behave badly. I'm not sure I can detect or plan around that.

I really feel like in the '90s it was easier to size text to a specific space. Now the underlying software is doing so much to help it's actually trickier.

Amazon has a "device farm" with 2500 different mobile devices. You can upload your app and run it via a script on huge numbers of devices, tapping and swiping and taking screen shots. I may use that on future projects, otherwise there will inevitably be users on devices not represented in development testing who get whacky results.

Thank you all again for all this input. I am not fixing a time for 1.1 at this point, but I'll announce it here in case you miss the notification on your device.
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