Quote:
Originally Posted by ericthered
I actually run (as a house rule, I suppose) a variant that rejects the idea of slots all together:
Purchase
A [20]
B [15/5 =3]
C [10/5=2]
D [10/5=2]
E [5/5=1]
F [5/5=1]
G [5/5=1]
H [5/5=1]
I then allow as an ready action the player to switch between any combination of abilities adding up to [20]. B and G, B and H, B and E are all valid, as is C and D or C,E, and H.
Its "permissive", yes, but I find that it is less of a headache than tracking slots and mimics the repertoire of a "power" better than using slots.
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RAW is to pay for the most expensive
n abilities, then be able to access only
n abilities at a time. Personally, I feel the approach you mention here to be far more fair, so it’s the approach I certainly prefer. Honestly, I’m inclined to take it further, allowing leveled traits that are part of it to switch up how many levels they have active at a time (in your example, if ability A were DR 4, the character could opt to combine DR 1 with [15] worth of other traits from the set, DR 2 with [10], DR 3 with [5], or have DR 4 alone).