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Old 07-29-2019, 10:33 PM   #4
Skarg
 
Join Date: May 2015
Default Re: A Wizardry Talent (unpublished 1982 Interplay article)

Very cool! Thanks for sharing the original Interplay submission!


It seems like it would definitely attain its goals of giving wizards a talent budget that isn't at odds with spending IQ point on spells, and simplifying the talent costs for wizards.

I quite like the idea of letting wizards get a few talents without feeling like they're sacrificing many spells to do something fairly basic.

It seems to me though that there would come a point with higher IQ levels (starting at IQ 14 and steadily rising from there) where wizards would seem to get even more talent points than non-wizards would. Especially for quite-high-IQ wizards.

I think I might then tend to prefer a house rule where wizards can increase their Wizardly IQ, or Wizardry (i.e. Magery in GURPS) independently of their IQ for other purposes. Of course, that would be more complicated rather than less complicated. (But personally I like separating them out so not all powerful wizards are super-smart at everything.)

It'd be great to see what your later versions of this are like, too!
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