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Old 07-21-2019, 04:08 PM   #1
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: DF: Incantations Questions

Quote:
Originally Posted by Jaware View Post
Me personally, I don't see how "Demonology" is one of the 8 fundamental pieces of reality.
No, but it is much more arguable that it's one of the eight most important pieces of magic for plots involving dungeon-delvers. Hopefully, usually involving the delvers putting a stop to the demonology. DF does not try to portray a complete world with a full array of magics. It just concentrates on the adventuring tropes.
Quote:
Same way with inability to cast a heal spell . . .
That's a classic D&D trope: that you need clerics for healing.
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Old 07-21-2019, 05:30 PM   #2
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Re: DF: Incantations Questions

Quote:
Originally Posted by johndallman View Post
No, but it is much more arguable that it's one of the eight most important pieces of magic for plots involving dungeon-delvers. Hopefully, usually involving the delvers putting a stop to the demonology. DF does not try to portray a complete world with a full array of magics. It just concentrates on the adventuring tropes.

That's a classic D&D trope: that you need clerics for healing.
Like I stated in my post...

I can understand why it was done. I just disagree with it. Especially because I don't do Dungeon Fantasy.

I do actual worlds and the like.

my question wasn't about that. It was how they were changed. that way I can rework it for Non-Dungeon Fantasy.
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Old 07-21-2019, 05:53 PM   #3
Diomedes
 
Join Date: Mar 2008
Location: Dallas, TX
Default Re: DF: Incantations Questions

I don’t think there would be any problem with just using the RPM paths, or jsimply coming up with your own. I’m pondering doing the same thing, for a sort of “DF-plus” setting.
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Old 07-21-2019, 06:48 PM   #4
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Re: DF: Incantations Questions

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Originally Posted by Diomedes View Post
I don’t think there would be any problem with just using the RPM paths, or jsimply coming up with your own. I’m pondering doing the same thing, for a sort of “DF-plus” setting.
That's what I'm thinking about doing.

One of the biggest hurdles that I can think of is the whole greater effects or not.

On one hand I can understand why greater effects exist in RPM. but on the other, I can understand why they were left out in Incantations.

my personal setting has normal wizardry incapable of gate type spells/transport. The entire college doesn't exist. However, RPM mages are capable of opening portals to different places etc.

The entire economy is balanced around this form of travel. Each capital city in each country is built around a massive stone Obelisk that marks a natural weak point in the fabric of space. This results in trade and travel being easily opened between Capital cities since its not a greater effect to create a portal at a weak point in my world. Two weak points are opened at two different places and a "rabbit hole" is opened between them allowing much faster travel. Where cities may be 500+ miles apart, the 'Rabbit hole" can shorten it to a fraction of a distance depending on the energy put into the spell.
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dungeon fantasy, dungeon fantasy 19, incantation magic, magic, rpm


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