Quote:
Originally Posted by The Colonel
Presumably there will be some minimum limit below which the ship cannot operate … although the GM might want to allow cinematic dashing between workstations to make do in an emergency, subject to skill rolls. Presumably this will apply in spades to specialist roles - a lack of deck hands might just make for a dirty ship, but putting off without a navigator or reactor tech is probably asking for trouble...
Undercrewed ships might also be subject to various other penalties - for example a lack of control over the propulsion system might make flying the ship a lot harder. Lack of stewards might impose small penalties to virtually everyone's skills as dirt, fatigue and poor food catch up with them...
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SS, p.10 says that the crews in the workstations for ship's systems are there to do routine maintenance, and possibly monitoring stuff. In the short term they aren't essential. Heck, on a SM+9 or smaller ship they are completely optional (you have to have an engine room or the 'lacks automation' switch to have any).
This is why I suggest long-term penalties, rather than short-term ones. Now, being short of control room crew is likely to be far more serious in the short term, as people have to multi-task, find that they can't effective manage the engines and calculate flight paths at the same time because the controls just aren't set up for that, and so on.