Re: [Spaceships] What are the mechanical consequences of not meeting crew quotas?
Presumably there will be some minimum limit below which the ship cannot operate … although the GM might want to allow cinematic dashing between workstations to make do in an emergency, subject to skill rolls. Presumably this will apply in spades to specialist roles - a lack of deck hands might just make for a dirty ship, but putting off without a navigator or reactor tech is probably asking for trouble...
Undercrewed ships might also be subject to various other penalties - for example a lack of control over the propulsion system might make flying the ship a lot harder. Lack of stewards might impose small penalties to virtually everyone's skills as dirt, fatigue and poor food catch up with them...
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