Quote:
Originally Posted by larsdangly
I'd prefer a game with your ST 30 fighter, DX 12 and agree it would be a blast to play, but in practice it isn't what people did with their resources under the old rules.
I feel like the new edition actually provides you ways to create very powerful characters who are unique and fun, by adapting the Supers rules (in the companion) to general play.
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I would be very interested in this idea. How would you go about doing that? Do you have some rules for characters buying those abilities at high levels? What does a high level character who has some look like?