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Originally Posted by jason taylor
There SHOULD be variety of missiles. For instance countermissiles should cost about a fraction per salvo of a shipkiller (or why didn't they throw them at the other formation in the first place).
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That's "use a smaller missile", but when it comes down to it, beams are probably a better choice for PD fire simply because they don't use up ammo.
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Missiles for delicate stuff like gunboat diplomacy, policework, and piracy should be more surgical.
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You're throwing lumps of matter around at multiple miles per second. There's nothing surgical about it.
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Conversely shipkillers should have better armor penetration capability than either countermissiles, or missiles made for light units or for skirmishing (the latter two can often be the same model).
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They do - it's called not using proximity detonation, or it would if hardened armour didn't make using one-piece warhead attacks on warships pointless.
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There should be different warheads like EMPers, Nukes, Laserheads, recon (and possibly conterrecon) drones, different attack plans and so forth.
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Nukes and laserheads exist. Recon and drones, well they should probably be made as small unmanned spaceships. Different attack plans means 'close more slowly, but hope that this makes the PD miss', and really, that's already assumed (otherwise the PD would never miss). As for EMP, tricky when most target ships are metallic and are thus Faraday cages.