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Old 06-28-2019, 10:13 PM   #9
jason taylor
 
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Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Some questions on Spaceships

Quote:
Originally Posted by FeiLin View Post

Also, why the lack of variety of missiles? Afaik the only choice I have is barrel size and "nuke, super or neither" (disregarding warp, which seems not to behave like missiles). What if I want ion missiles that stun ships, more penetration, or different range? Maybe even different speeds depending on ammo. I could, of course, just go in and add/change it, but then I'd have to open the can of worms of adjusting costs, etc, which I'd rather wait with.
There SHOULD be variety of missiles. For instance countermissiles should cost about a fraction per salvo of a shipkiller (or why didn't they throw them at the other formation in the first place). Missiles for delicate stuff like gunboat diplomacy, policework, and piracy should be more surgical. Conversely shipkillers should have better armor penetration capability than either countermissiles, or missiles made for light units or for skirmishing (the latter two can often be the same model). There should be different warheads like EMPers, Nukes, Laserheads, recon (and possibly conterrecon) drones, different attack plans and so forth. Some of these can be several apps put in the same guidance computer as options. But at the least there are reasons to have different sizes to make an expense worth the target.
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