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#9 | ||
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
Quote:
To give a more concrete example, let's say you have four PCs, and we'll simplify and assume the opposition is equal to the PCs, just different in number. Also, we'll ignore healing entirely. Against four NPCs, the winner is random, and heavy casualties can be expected, so you can have one fight. Against three NPCs, the PCs are substantially favored to win, but are likely to take more than 50% injury in the process, so if you put in a second fight, the PCs are likely to lose the second fight. Against two NPCs, expected damage is about 25%, so you can have three fights with the PCs still favored to win. Against one NPC, expected damage is about 6%, so you can have fifteen fights with the PCs still favored. If healing is easy, a dungeon should probably contain a mix of 2s and 3s. If healing is hard, it should probably contain a mix of 1s and 2s. |
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