Quote:
Originally Posted by Anaraxes
He also never got better at spellcasting. Elric's a good example of why game systems shouldn't force a D&D style zero-to-hero development path on the players. Elric starts out being pretty "high level" -- few can match his knowledge of magic and inherited pacts from his background -- with about the only improvement being acquiring Stormbringer, and that was mostly about improving his physical stats, not his mental ones.
One of the things I originally liked about GURPS is that the rules encouraged you to just build a hero and go play, without being required to kill lots of giant rats outside the city gates to level up for a while.
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Yeah, pulp characters, like the super-heroes they gave birth do, didn't tend to change a lot. I imagine it made it easier for the writer to sell short stories with the same characters...brand recognition.