Re: Upgrading Healing Potions
Perhaps the real difference among us on this issue revolves around player style. My player groups frequently, for some reason, seem to tend towards hyper-aggressive combat as a preferred solution (possibly because several of my players were SCA members, one went on to be a Green Beret, and several were either former Marines or Army Ranger types) -- which tends to put them on the (literally) bleeding edge of survival. To that end, I always sought solutions that increased their ability to heal more quickly than the base rules allowed.
Perhaps other groups are less inclined to solve their problems with a sword?
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