Upgrading Healing Potions
So one of the problems with TFT is that characters aren't very durable. This prevents characters from going on extended adventures and makes dungeon delving difficult. With no core healing spell and potions only healing 1 point, this is real problem. So real, in fact, that in the company published modules you often find healing potions that break the rules (1d3, 1d6, or all heals).
What if healing potions just were better. Instead of 1 point per $150, make them heal 1d3?
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