Re: The GURPSICLE, and: how you do GURPS "onboarding"?
It really depends on where my players are coming from. Generally if it's your first time at the table you get the discussion about 3d6-under stat and little bit about crits and margin of success, and the rest we go over when it comes up.
From now on I think I'm doing Template characters for new players. It's taken me a long time to recognize that 4th Edition is really intimidating in Character Generation if you're not already a GURPS player and even if you are the analysis paralysis of all of those choices is tough.
I've started giving my new players the combat action flashcards, even if you've been doing very complex RPGs they help solidify the "What can I do in combat" idea very effectively.
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