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#19 |
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Join Date: Dec 2017
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This doesn't seem that complicated to me.
There are just a couple of actions that are peculiar with respect to the usual order because they oppose another combatant's actions, even when that combatant acts before you. Defend and Dodge are the main ones I have in mind. In these cases, it seems obvious that you are allowed to announce them as your action for that turn whenever the condition they oppose first arises, provided you haven't already performed a different action that turn. Thus you can announce you are defending either at your position in the DX order or earlier if someone attacks you, provided you didn't move in a way that removes Defend from your list of possible actions. Usually this will mean you are engaged at the time you select the Defend action because your foe will be next to and facing you to deliver their attack. So, in these cases you are also conforming to the letter of the law w/r to the 'Options' table. In special cases (jab attacks, or attacks from 1 hex figures vs. multi-hex figures that they technically do not engage) you have to use common sense, which I would say in this case means you can defend against any melee attacks you wish to defend against, provided you meet the basic constraints (you are armed, etc). The general issue here is that TFT is a very rules bound game, but it is also only ~150 pages long and contains tons of material on tons of subjects. So, it is inevitable that you will need to extrapolate rules that are defined for common circumstances to appropriate rulings for unusual circumstances. If the book specified how every rule works in every imaginable circumstance it would be 500 pages long. |
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