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#4 |
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Join Date: Sep 2018
Location: North Texas
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I've been focused on some other gameplay elements for my campaign, but TBH, my intent is really to let my players come up with these during their adventures. It's an aspect of creative problem solving that I like to encourage... if they can make a convincing case for a particular combination, I will usually allow it (and reward it).
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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