Quote:
Originally Posted by Skarg
Certainly GURPS has a learning curve, can be run slowly and clunkily and probably will by people trying to learn it. Also, even I find the 4e Basic Set to be overwhelming because it includes and intermixes stuff from all sorts of genres I don't use and cares about universal point costs which I also don't use. But the original 1986 combat system is more or less the same and once the GM learns that, it can be a nice "Advanced TFT".
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This could be what hit me -- we played the original GURPS in 1986 and had a lot of fun with it. I stopped role playing around 1991 or so and resumed around 2004. In 2005 (I think) I bought GURPS 4e and tried running a campaign with GURPS Powers and that's when I found it to be unnecessarily complex, too slow to run, and too lethal.