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Old 06-19-2019, 01:06 PM   #12
Helborn
 
Join Date: Aug 2005
Default Re: Attacking a prone figure - adjDX for both time of attack and to hit?

What about this scenario?
A (AdjDX 12) and B (AdjDX 11) are attacking C (AdjDX 12) and D (AdjDX 12) all are engaged. A can hit C, B can hit C or D, C can hit A or B, D can hit B. AB have initiative so A goes first.


A gets lucky and gets 8 hits on C, knocking him down. Normally, D would go next but B has an opportunity to attack C at +4 or AdjDX 15. IF he takes it, then his attack is next. If he chooses to attack D then he has to wait until D makes his attack.


Correct, is it not?


My play has always been that adjustments for facing always affect speed of attack because it incorporates the idea that facing allows for an quicker hit within the 5 second Turn.



From the beginning we house ruled that Missile Weapons DID get the adjustments for facing - based on the above thinking. (But those adjustments did not affect Bow speed. Raising AdjDX above the minimum did NOT give you two shots per Turn, that depended only on Base Dx and Armor + magic adjustments).
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