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Old 06-19-2019, 07:36 AM   #16
zot
 
Join Date: May 2018
Default Re: The (Unintentional?) MMO End Game of TFT

Quote:
Originally Posted by Tywyll View Post
So it occurred to me yesterday that, intentionally or not, the new XP rules for TFT create an MMO-Like End Game for TFT Characters.
Interesting ideas here! We started playing ITL the week it came out (pretty sure it was the spring or summer of 1980) -- we waited a looong time because it was announced somewhere around 1 year and a half or two years before it actually came out.

We played for over 4 years and got multiple PCs into the 40+ point ranges, with 20+ IQ wizards making magic items, putting keeps on asteroids with gate-managed air supplies, etc. We didn't get a whole lot of wishes though.

The new system opens up wishes to much more inexperienced PCs. Skargs' point about Shapeshift and its interaction with wishes is interesting as well since you can save wishes up and spend them in succession after you shift, although I wonder what would happen after a series of alternating shifts and wishes followed by a Dissolve Enchantment spell -- where do the wishes go after you return to your original form? One quick fix to that hole might be that wishes operate on your natural attributes, not your shifted attributes.

One thing that made lesser wish farming so easy for the 40-point PCs was that 2 7-hex dragons seem to be able to handle an angry lesser demon because they have a higher DX. Their DX is the same as a greater demon but the Aid spell could remedy that.
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