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Join Date: Nov 2008
Location: Yukon, OK
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Do you have GURPS Powers?
You really should to run a Magic as Powers campaign. In it are Create and Control Powers. Control handles shaping, though you may want modifiers like Reduced Time on it. Create creates something from nothing though it has a limited duration. You can only maintain a certain value of material. Spend character points to make them permanent or you can cover it with Wealth. The idea was limiting it so it could not create valuable material from nothing as a get rich scheme.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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| Tags |
| magic, magic as powers, powers, spells |
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