Re: Current play?
I've used tons of pre 2E D+D materials for TFT adventures. You need to have your head screwed on straight as a DM, making sure to adapt things that are just slog-fests of endless fights with gangs of humanoids. TFT characters can't really stand up to that kind of punishment. But often that just amounts to making sure the party knows what they are getting into and understand a plan might be in order.
Re. over use of illusions of bears and gargoyles and such: I think the best solution is to play the opposing side like they know the rules of the game and are trying to win. Your players wouldn't hesitate to attempt to disbelieve an illusion, and neither should their foes. Illusion is the correct spell choice for lots of situations, but people won't over use it if half the time they find they've spent 2 ST points for absolutely nothing.
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