Sounds great!
Quote:
Originally Posted by mstlaurent
Two things of note:
1. It's very easy for wizards to get in a rut summoning or making illusions of bears. They're highly effective. I've been working on ways to wean our two wizards off of that crutch without being too obvious about it.
2. Throughout our learning phase, my two oldest always seemed to have a problem underestimating their DX requirements.
|
I've found a pie chart or bell graphs that illustrates the 3d6 probabilities helpful in getting TFT (and GURPS) newbies to understand the big difference between having roll-under target of 9 and that of 12.
Illusions: Disbelieving to nullify the 2-point ST spend. Or shoot the wizard with arrows to make them pay for not being more defensive before casting an illusion.