Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-26-2019, 01:06 AM   #8
ColBosch
 
ColBosch's Avatar
 
Join Date: May 2007
Default Re: Opening Doors, and Moving Last

You're all missing a crucial fact here: you cannot simply declare you're waiting to see what everyone else does. The entire point of the initiative system is that someone is going to be forced to move first. If fighter C wants to join in the combat, they have to roll initiative like anyone else. If they happen to roll better than B, then sure, they can move into their rear hex.If they roll poorly, they can choose to not move at all, but that means they could end up sitting out the entire fight waiting for "just the right moment."

Bursting though doors, guns blazing, is such an action trope that as long as the situation doesn't preclude it - the door is magically locked, etc. - I'd allow the "action" to be just a small penalty to movement. Even if a different GM ruled otherwise, two against one is deadly odds in TFT. No matter how fighter B pivots, A or C will be able to get into their rear hex and attack. The difference between "screwed on Turn 1" and "screwed on Turn 2" is mostly academic.
ColBosch is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:52 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.