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#11 | |
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Join Date: Nov 2010
Location: Arizona
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Quote:
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#12 |
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Join Date: Dec 2017
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Agreed; this is a great way to get a group of new players familiar with the rules and in the swing of things, and takes good advantage of the 'materials' of the game (MH tiles, chits, etc.)
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#13 |
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Join Date: May 2012
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The postcard adventures included with Hexagram (and the upcoming contest) seem like an excellent way to introduce new players to adventuring.
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#14 | |
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Join Date: Dec 2017
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Quote:
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#15 |
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Join Date: Nov 2010
Location: Arizona
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:-) I like that: "...probably kill less than half of your party." In any other RPG, that would be a snoozefest; in TFT it's a deadly challenge all too likely to result in multiple fatalities! :-)
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#16 |
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Join Date: Dec 2017
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Yes, one thing I love about GMing TFT is that there are many, many ways to present your players with a threat that works in some unusual way and isn't too deadly, but that they need to take seriously. Swarms are some of my favorites.
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