Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-18-2019, 11:57 PM   #14
Skarg
 
Join Date: May 2015
Default Re: Naturalist vs Alertness for search rolls

I have seen some pretty amazingly questionable GM'ing, but that seems to me an issue with those GMs.

Personally, unless it's a one-shot "this is the one cool adventure that is the scope of the game", my preferred campaign type is open world play, where I like it when a good GM isn't too attached to any particular adventure or series of events happening, and instead sets up situations and finds out what happens by playing it out. I appreciate it when finding something really means the characters found something, and that there was a chance they might not find it, and might do something else besides whatever adventure might be nearby, and that's embraced as really playing the situation and seeing what happens, instead of pretending that's what's happening but really driving the players into some pre-planned plotline.
Skarg is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:52 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.