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#7 | ||
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Join Date: Dec 2012
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I'm glad there's interest in this concept.
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On another note, I started working on this for another idea quite some time ago, but now I don't remember what that idea was. Distractible and Imaginative are more annoying quirks in real life than they are in a game. I do think it's an interesting combination of 'specialized' and 'versatile,' though. Lucky Witch Template: Advantages Coincidence (Nuisance Effect: Must speak or gesture, -5%) 1 [26] ^ Adjustment 5 (Alternative Ability of Coincidence; Nuisance Effect: Must speak or gesture, -5%) [5] ^ Curse 3 (AA of Coincidence; Nuisance Effect: Must speak and gesture, -10%) [5] ^ Second Chance 2 (AA of Coincidence; Nuisance Effect: Must speak and gesture, -10%) [5] ^ Weather Control 1 (AA of Coincidence; Nuisance Effect: Must speak and gesture, -10%) [4] Protected Power (Probability Alteration) [5] Subtotal: 50 Disadvantages Trickster (12) [-15] Weirdness Magnet (Probability Alteration, -10%) [-14] Quirk: Prays to Saint Cajetan, patron of gamblers, when nervous. [-1] Subtotal: -30 Skills Adjustment [IQ/H] [4] IQ Coincidence [IQ/H] [4] IQ Curse [Will/H] [2] Will-1 Second Chance [IQ/H] [1] IQ-2 Weather Control [IQ/H] [1] IQ-2 Techniques Delayed Effect (H) Curse-5 [2] Will-5 Evil Eye (H) Curse-4 [2] Will-4 Remove Curse (H) Curse-1 [2] Will-1 Transference (H) Second Chance-10 [4] IQ-9 Faster Onset (H) Weather Control-8 [2] IQ-9 Thunderbolt (H) Weather Control-7 [4] IQ-6 Unsupervised Change (H) Weather Control-10 [2] IQ-11 Subtotal: 30 Total: 50 Notes The 'Evil Eye' technique allows the user to afflict a Curse at range, through eye contact. Thunderbolt works mechanically mostly like the EK version, but fluffwise, it works by making it very likely that the target will be hit by a bolt of lightning from the storm that the user is controlling. I might create a character based on this. Maybe take a hint from the quirk, and make him or her a Mystic trained by a Megalan Order of Saint Cajetan (not the Theatines, who are a separate group, but might have a branch on Yrth). In that case, though, the abilities might be different (already planning to add Combat Sense to the character, but not as part of the set of Alternative Abilities). On the other hand, I might create them as a Nomad Lands pagan Mystic, or leave them a regular psychic. Thoughts?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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| Tags |
| banestorm, psionics, worldbuilding, yrth |
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