Quote:
Originally Posted by kdtipa
If your goal is a leveled thing that increases range instead of effectiveness, it feels like a clunky way to define it. In a campaign I run, I'd be tempted to just define my own thing, and base the cost on what I feel like is balanced against other abilities in the campaign. Maybe something like...
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I like what you did, but I don't think it would be useful for my players. Besides one of them (maybe, not sure), the rest prefer a shop list of pre-made abilities instead of a lot of customization.
And since they are used to the Psionic Powers tier system, even if it is more work for me up front, it helps me in the long run when players are choosing psi abilities.