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#1 |
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Join Date: Jan 2006
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Exploding Ice Weasel:
Start with any other kind of ice weasel, add the self-destruct ability of Doomchildren. Reduce boom damage to 2d, and shrapnel to 1d-1 with a follow-up of 2 cold damage (that can paralyze you just like the weaselchomp). Combine with doomchildren in adorable little parkas if desired. Last edited by martinl; 09-25-2019 at 01:50 PM. |
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#2 |
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Join Date: Mar 2013
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I'm going to be starting an SF campaign, but there must be a corner of the galaxy where the ice weasels can roam. And defend. And eat. In the night, and the dark, and the screaming.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#3 | |
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Join Date: Jan 2006
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Quote:
When they capture some explorers and learn high tech we can get spaceweasels with freezesabers. |
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#4 |
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Join Date: Mar 2005
Location: Republic of Texas; FOS
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In the deep cold of Space, something weasely awaits...
Rereading the original entries, I hadn’t made the connection until now that the tendons stolen by the backstabbing foot-biters are being used by the psycho sling Popper-kin. Nice.
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Our decades-old & rarely updated CarWars blog & Hotwheel conversion tutorial: North Texas Autoduel Association |
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| Tags |
| dfrpg, ice, ice weasels, weasels |
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