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#5 |
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Join Date: May 2019
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Here's how I would reconcile the three listed rules.
Detecting a hidden [whatever] -- TERMS below are mine, not ITL defined. 0) HURRIED/DISTRACTED - if moving quickly or attention occupied (e.g. under attack), no chance to detect hidden. 1) SPOT - passive chance to detect during normal walking. No extra time. 2) SEARCH - active quick pass over current location for anything unusual, 6T 3) EXAMINE - thorough search, possibly after coming up empty on #2. 12T (This may require having a specific search-target in mind?) Based on the rules referenced, it seems to me there might be up to three search rolls in a particular hex/location: each of the above in turn. Should there be any benefit (beyond an extra roll) for more thorough searching? I'd leave it to GM disgression. Would multiple EXAMINATIONS be allowed? For instance, searching for 10 minutes at a particular spot? 10 rolls? Or is there a cut off? Again, GM disgression, I would think. (Perhaps having trouble find a party that loiters too long.) |
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