|
|
|
#8 | |
|
Join Date: Oct 2018
|
Quote:
Second, back up lassos, I think will take more time to ready than most weapons, not as long as the whole 6 turn pull it in, recoil, form a new loop, etc but probably at least a third of that. Third, it is a thrown weapon, -1 DX per hex distance. Fourth, the head shot needed for it to do damage is -6 DX. Fifth, the rules really need to stop using hexes that are supposed to be 4 feet wide as interchangeable with yards (3 feet). A 15 yard range should actually be about 11 hexes. All that said, even with the lasso rules as written it is not a spectacular weapon. Consider your example weakling st 8. Maybe he has iq 8 as well, so dx 16. Assume he has throwing talent so +2 dx throwing. If he targets someone 15 hexes away, going for the head because he wants to cause injury he has a -21 dx penalty. Yes, 2 of those are countered by his throwing talent but he still is in negative to hit numbers. At his closest range of 3 hexes, again trying to do damage, he has a -9 dx penalty, two of which he cancels with his throwing talent but that still means he hits on a 9. Not good. Lastly, lasso is one of those weapons that must be used with aimed shots. Aimed shots is an optional rule. If mr weakling's GM isn't choosing to use that option lasso wont be working at all. On thinking it over, maybe that 1D+2 isn't a mistake. Perhaps the author felt bad for anyone trying to use a lasso and tossed them a crumb. Oops, missed the part in the lasso description that contradicts its table description as a thrown weapon. Personally, if I had to decide between the two contradictory rules I would go with the table description in any game I GMed. Last edited by oldwolf; 05-15-2019 at 06:39 AM. Reason: Mistake on my part. |
|
|
|
|
| Thread Tools | |
| Display Modes | |
|
|