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#1 |
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Join Date: Dec 2017
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This jives with my extrapolation about the RAW, but do you know of anywhere in the text (beyond the obvious passage in p. 118 ITL) that makes this clear?
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#2 | |||
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Join Date: Feb 2009
Location: Central Texas, north of Austin
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Quote:
Quote:
In any event, how's this: I checked the Wizard rules under Reactions To Injury, p. 21. Quote:
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#3 | |
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Join Date: Mar 2018
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Quote:
"Knocked down last turn: DX = 0 for most purposes; only try to stand/crawl this turn" But you are right, p118 says: "A figure that takes 8 or more hits in one turn immediately falls down. If it has not already attacked, it may not attack that turn." I think that's an error and should read, "If it has not already acted, it may not act that turn." Consistent with the Wizard rules quote above |
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#4 |
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Join Date: Dec 2017
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One of many places where you need to have a good sense of the overall intent of the rules to apply what's written correctly.
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#5 |
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Join Date: May 2015
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I think that, with some of that common sense, it's quite clear that no actions (not just no attacks) is what's meant.
Of course, I can also think of at least half a dozen other rules questions whose answers seem clear to me, but not to everyone (or not with the same answer as everyone). |
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#6 |
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Join Date: Jul 2019
Location: Cali
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I'm with Skarg, It's the difference of a "hard hit" like 5+ points of damage that give a handicap of -2 to strike, vs: a knocked on your ass, knock the wind out of you, OMG I didn't see that coming! type of attack that truly floors you, if not kills you.
In fact I'm surprised the rules allow for you to stand in a single round. It would be reasonable to require longer, or add more to the options, like: you can crawl slowly away at the rate of two hexes, but counter attacking is out of the question for two rounds while you orient yourself, pick up your dropped weapon etc... I noticed that the new rule of being weakened when being reduced to 3 ST or less is particularly mortal in combat. so much for the Halfling snipers lasting more than a hit or two... Viva armor! |
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