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#21 | |
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Join Date: Aug 2004
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Also, I don't see why people are so insistent that the house rule not be used. It's not like anyone is trying to force you to use it. |
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#22 | |
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Join Date: Mar 2008
Location: LFK
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Also - I thought you had said earlier that this system wasn't how TL penalties work...wouldn't that qualify it as a house rule that differs from the base system? |
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#23 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Its a tool, and while its a touch simplistic, I've had players who would wipe their brow and say "Thanks". I've also had players who would enjoy trying to game the tech level complex. Tools are tools, and picking the right tool for the job is important. This is a simple and blunt tool, but its got situations where its the best thing to do.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#24 | |
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Join Date: Dec 2007
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First let's look at the intended consequences. With Cultural Familiarity you spend 1 point to eliminate -3 skill and reaction penalty. So basically it's a Perk that eliminates a -3 penalty to skills like armory and farmer. I don't see a problem. One thing to bear in mind however, is that the mental image of a knight in shining full plate armor actually probably is TL 4 even if they don't have book binding and telescopes. |
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#25 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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I should point out that Strategy would cover Sun Tzu's Art of War written at TL2-3 and yet totally viable at at higher TLs. |
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#26 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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#27 |
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Join Date: Aug 2004
Location: U.K.
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Umm, honestly, for this purpose, I'd swipe an idea from Dungeon Fantasy (Warhammer's spiritual second cousin, after all) and drop tech levels altogether. Wacky adventure-fantasy has been smooshing technologies from different dates because of the rule of cool ever since Robert E Howard, if not longer, and one never does see TL2 barbarians going "wot dat?" at stagecoaches. I'm no expert on Warhammer,* but I never have the impression that tech variations are much of an issue for anyone in the setting. Use the occasional familiarity penalty for specific items of gear if it makes you feel better.
*Honestly, you co-write and edit one book for the line...
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#28 |
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Join Date: Jul 2009
Location: Europe
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You could just say that most WH societies are TL3, with Skaven being TL3+1(skaven) and the empire being TL3+1(Reik). Characters can then purchase TL-dependent skills at either TL3 or TL3+1(whatever). Arguably, the Reik's steam tanks are made using Engineer/TL3+2(Reik).
[Arguably, the Reik's tech is real-world default, and so should be marked as TL4 rather than TL3+1(Reik). However, since no genuine TL4+ nation exists outside of the Reik, it has the same practical effect in rules terms to call it TL3+1(Reik). IN any case, their TL5-equivalent steam tanks are certainly variant technology that would have a real-world TL5 engineer scratching his head]. Last edited by Ashtagon; 05-11-2019 at 06:52 AM. |
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| Tags |
| tech levels, warhammer |
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