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Old 05-10-2019, 10:39 AM   #11
dataweaver
 
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Join Date: Aug 2004
Default Re: Tech Familiarity instead of Tech Level

Quote:
Originally Posted by Varyon View Post
There's a certain simplicity to this concept that I like. Basically, you can take a number of cultures at fairly different GURPS TL's (due to divergence, superscience/magic, advancement/retardation in specific fields, etc), and just ignore all of the potentially-complicated mechanics of the TL system. You could optionally add in nuances if needed - a particularly complex tech paradigm might be used at -5 if you lack Tech Familiarity, while a particularly simple one might be at only -1 (it may be appropriate to charge more or less, respectively, for such familiarities).
Exactly.

Also, I don't see why people are so insistent that the house rule not be used. It's not like anyone is trying to force you to use it.
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