Quote:
Originally Posted by Varyon
There's a certain simplicity to this concept that I like. Basically, you can take a number of cultures at fairly different GURPS TL's (due to divergence, superscience/magic, advancement/retardation in specific fields, etc), and just ignore all of the potentially-complicated mechanics of the TL system. You could optionally add in nuances if needed - a particularly complex tech paradigm might be used at -5 if you lack Tech Familiarity, while a particularly simple one might be at only -1 (it may be appropriate to charge more or less, respectively, for such familiarities).
|
Exactly.
Also, I don't see why people are so insistent that the house rule
not be used. It's not like anyone is trying to force
you to use it.