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#1 |
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Join Date: Jan 2015
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My gaming group spent relatively little time exploring labyrinths. From early on, we had a whole world to explore--and we did. We could (and did) travel to distant lands based on ancient Greece, Rome, the Vikings, Egypt, Arabia, China or Japan, plus the more-than-occasional lost city in the desert or jungle. (Can you tell the GM was a huge fan of the pulps?)
We traveled constantly, getting a lot of our combat experience in random encounters between planned adventures. We accumulated allies and enemies along the way, at least until they died--though the major villains had an annoying tendency to make dramatic comebacks (I did mention the GM loved his pulps, right?). |
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#2 | |
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Join Date: Nov 2010
Location: Arizona
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Quote:
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#3 | |
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Join Date: Jan 2015
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Quote:
My intended TFT campaign world will be less epic in scope anyhow. More like a Mediterranean area campaign. |
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#4 |
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Join Date: Sep 2005
Location: Arizona
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The PCs in my game have explored exactly 2 Dungeons so far in the game. 95% of the game has been spent exploring the Taboo Lands to find clues about the stirring of magic in the world. They started with a 400+ year old map and have been filling in details since.
Of the 2 'dungeons'. one had a Silver Slime in it and the other had a bunch of goblins inside. They are searching for Irudez-Bal, which is the hidden city of the Sorcerer-Kings who brought about the Magic Apocalypse some 400 years ago. Now that will be a LABYRINTH...
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So you've got the tiger by the tail. Now what? |
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