Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-07-2019, 03:00 AM   #7
JLV
 
JLV's Avatar
 
Join Date: Nov 2010
Location: Arizona
Default Re: A One-In-A-Hundred Shot!

Frankly, I think doing double damage already represents this (and hitting triple damage 0.463% of the time, even more so). In effect, the whole "determine if you made a critical hit" thing is inherent in the system and not something you have to fiddle with anymore. Not only that, but we get a system which has two different LEVELS of criticality (double damage or triple damage) all of which are determined with a single dice roll. Even better, that same dice roll ALSO determines if we had a totally catastrophic screw up at the same time. If we roll high enough we can drop or break our weapon -- which creates all sorts of negative consequences -- and again all in the SAME dice roll. I cannot think of a more elegant and simple way to do that and thus eliminate whole PAGES of rules that would otherwise govern this sort of thing. It was brilliant!
JLV is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:13 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.