I realize things have moved on to Duplication, but...
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Originally Posted by Cowrie
Movable viewpoint - Clairsentience (Increased Range, x20, +40%; Location Always at Head, -80%) [30]
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Not only is it always at the head, but this is the
only place the character's senses (other than Touch) are located. This also requires placing a highly-vulnerable (it can't defend itself, and it's rather easy to target the Skull, for x4 injury) body part away from the reach of the body, which is problematic. I'd say the cost for this - even considering the boosted range - would be [10], making it functionally a net total -80% Limitation, and I wouldn't be too argumentative if someone placed it at [5].
Quote:
Originally Posted by Cowrie
Ranged Bite Attack - Natural Weapon (Crushing; Bite, +0%; Limited Use, Thrown, -5%; Ranged, +100%; Single, -20%) [9] + Weak Bite (No Bite, +50%) [-3]
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It's a Ranged Headbutt, really (you'd have to hit with the least aerodynamic part of the head to deliver a bite). The fact you need to throw your most vulnerable bit calls for a significant discount. Considering all that - and the fact the character already has a headbutt attack, this is just putting Ranged on it - I'd eyeball it as a Perk, maybe [2].
Quote:
Originally Posted by Cowrie
Doesn’t have to view and work from the same angle - Maybe Flexible only for close quarters penalties or an Unusual Posture perk?
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This is covered by your Clairsentience, above.
Quote:
Originally Posted by Cowrie
Can’t be decapitated - Injury Tolerance (No Neck; Can Still be choked or strangled, -40%) [3]
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Does the dullahan have a Neck hit location? If not, this is simply IT (No Neck) at full cost (being able to be suffocated by someone holding their hand over your mouth is a function of lacking Doesn't Breathe). If so, no trait is needed. If your dullahans have a Neck that can be choked, but is treated as a Torso hit for purposes of Injury,
then your build would be correct. Decapitation is just a special effect of a Neck wound that kills you.
Quote:
Originally Posted by Cowrie
Head position unstable unless held, secured or resting on flat surface - Unstable Head (Mitigator, Ribbon or Scarf to Secure Head, -60%) [-2] (Refluffed Klutz, equally inconvenient, but more likely to cause minor injury than expensive property damage)
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Seems fair.
Quote:
Originally Posted by Cowrie
Head has no mobility of it’s own - ?
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Perhaps No Legs (Portable) [-30], but applied only to the Head. The Head is right around 10% of the character's surface area, so [-3] doesn't seem too inappropriate.
Quote:
Originally Posted by Cowrie
Head can be lost, in which case body must work by touch - Blindness (Accessibility, only for actions using body, -20%; Mitigator, Head can see or is touching body, -60%) [-10]
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Included as part of my interpretation of Clairsentience.
Quote:
Originally Posted by naloth
I'd peg it at -50%, but allow -60% since the math is kinder for a 35 point advantage. Otherwise it seems like a fair replacement for what normally happens when a dupe dies.
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Compare a character with normal Duplication (where death of the dupe means sympathetic Injury and loss of the Advantage) to one with this Limitation and Extra Life. At -60%, the character is saving [21] on Duplication and paying [25] for Extra Life. For a net cost of [4], the character gets a "get out of death free" card, which is a pretty serious discount.
What you're really looking at is something more akin to Vulnerability x7 (Sympathetic Injury), where Sympathetic Injury is really more rare than Rare. Vulnerability x7 (everything) would be [-125] (by symmetry with IT:DR), against a Rare threat it would be [-25], and against this Ultra-Rare threat it would probably be something like [-12.5], which I'd round down to [-10].
Quote:
Originally Posted by naloth
By RAW, you would take Mindlink [5] and Telesend (Racial, your dupe -20%) [24] for 29 points total as shared advantages (not in the head/body meta-traits). This gives you total two way communication between your dupes, and you don't need to ever roll for anything.
If you want to bump up "only your dupe" to -80%, I personally wouldn't object since normally Telesend w/racial would be your entire species (humans, for example).
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Agreed on the first. For the second, One Person Only is canonically -80% (PU8:5), so there's a good reason to take that instead of Racial.
As for the fact the dupes share senses, that's worth at least a Perk, being roughly comparable to Teamwork. Special Rapport wouldn't be entirely out of the question, however.