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#41 | ||||||||
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Join Date: Jun 2013
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I realize things have moved on to Duplication, but...
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Perhaps No Legs (Portable) [-30], but applied only to the Head. The Head is right around 10% of the character's surface area, so [-3] doesn't seem too inappropriate. Quote:
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What you're really looking at is something more akin to Vulnerability x7 (Sympathetic Injury), where Sympathetic Injury is really more rare than Rare. Vulnerability x7 (everything) would be [-125] (by symmetry with IT:DR), against a Rare threat it would be [-25], and against this Ultra-Rare threat it would probably be something like [-12.5], which I'd round down to [-10]. Quote:
As for the fact the dupes share senses, that's worth at least a Perk, being roughly comparable to Teamwork. Special Rapport wouldn't be entirely out of the question, however.
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GURPS Overhaul |
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#42 |
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Join Date: Jul 2018
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My 2 cents: How it gets statted up probably depends a lot on how you envision "headless"... well, working. The basic portrayal I recall seeing, though I don't know if it was a Dullahan specifically, involves the head being visibly frustrated while the body fumbles around placing random vaguely right-shaped objects on its neck; usually, the head is 'tied down' by external means rather than a proper 'neck'. Most of the time I've seen it relevant, beings with detachable heads aren't immune to Decapitation - they often keep their head where it's 'supposed to' be and suffer from someone chopping it off. In fact, it's easier with them, because the neck effectively has no structural integrity outside of whatever armor is put around it - no HP and a crippling threshold of zero, in game terms.
Cases where you, say, hold your head under your arm seem thematic, and the rest of the time the body seems to run at the cleverness of a particularly dull human. If you're controlling your body remotely, that's another "level" of the "power". For that setup, I'd probably stat it up as: Headless (7/32/122 points): Injury Tolerance (Independent Body Parts; Detachable Head Only, -85%; Nuisance Effect, need to tie head down when in contact, -5%) [7] + Immunity to Neck Chokes [1] + Quirk (Neck crippling/decapitation threshold is zero) [-1]. Level two adds Possession (Own Body Only, -80%; While head is detached, -10%) + Puppet (While head is detached, -10%) [+25]. Level 3 adds Telecontrol 2 to Possession [+90]. Notes:
The price seems possibly excessive given other builds at the third level, so it'd probably be better to ignore level 3 and model "you have two separate bodies with different capabilities and can share senses between them" some other way. |
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#43 | ||||
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Join Date: Aug 2017
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#44 | |
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Join Date: Sep 2004
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The -60% was for the other dupe suffering instant death (same -HP as dupe) instead of 2d injury and stun when either dupe was killed. You're saying it's worth more like -30%? That's the same as a separate -10 point disad. At -60% of 35% it would come to -21 points instead. |
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| dullahan |
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