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Old 05-06-2019, 03:41 PM   #20
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: "Races" vs. "Monsters"

Quote:
Originally Posted by TippetsTX View Post
Sounds like your kobolds (aka. the People) are based the reptilian version from D&D. Do they share the dragon-decendant delusion as well?

Our TFT version was heavily influenced by the original Cardboard Heroes design... more like a primitive deep-dwelling offshoot of dwarves.
When I drew the map back in 1987 it was going to be part of a normal fantasy world (there are notes on the map with direction and distance to other continents). But the map got put away and I didn't discover it against till 2010 or so and I was toying with the concept of "What if the players don't know they aren't humans." I just didn't have a system tied to the concept or world yet. a while ago (summer 2017) I was looking at a game world to run a game and thought "Why don't I run TFT and this "players don't know they aren't humans" idea. I worked up the game and world background in ab out 3 months and started running.

In Goranth, The People are the literal children of the Gods. With a single Mother goddess and 3 fathers. The People don't have religious issues because they still see the Gods every couple of years. Everyone else on the planet was brought by The Outsider who keeps trying to invade Goranth, but heroes always rise to stop him/her/it/xi. So the thrall, white devils, stone folk, norks, gobblings, grey gobblings, flying rockmen, etc are all from other worlds.
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So you've got the tiger by the tail. Now what?
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