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#1 |
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Join Date: May 2012
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This isn't quite true. "Fragments of super-science" is right there in sentence two of the ItL Introduction.
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#2 |
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Join Date: Sep 2005
Location: Arizona
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Science and Super-Science are identical cousins...
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So you've got the tiger by the tail. Now what? |
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#3 |
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Join Date: Sep 2018
Location: North Texas
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For my own version of Cidri, I tried to embrace the dichotomy of the default 'sci-fi meets fantasy' premise found in ITL. In my game, there is a clear difference between Mnoren super-science (waning) and magic (waxing) at a meta-plot level, though admittedly, the average inhabitant of Cidri and most player characters will never see it.
As I have posted previously in this forum, I wanted to give Cidri itself a clear purpose beyond simply being the place where the characters live. This purpose, then, will drive key aspects of the campaign's narrative. The diversity of lifeforms, the nature of magic, the threat of demons and the undead, and the legacy of the Mnoren are all tied up in the 'intelligent design' of the artificial planetary construct known as Cidri.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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