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Old 04-29-2019, 03:20 PM   #11
xane
 
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Join Date: Jun 2018
Location: London, UK
Default Re: Pike Axe

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Originally Posted by Charles G. View Post
there is NO SUCH THING as a pike axe
Sure there is, right there between Molotail and Piranhakeet.
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Old 04-29-2019, 04:47 PM   #12
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Pike Axe

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Originally Posted by Charles G. View Post
:-) Ought to lob a petard into your bunk for that one...
A petard is a real historical item. There can only be one!
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Old 04-29-2019, 05:48 PM   #13
larsdangly
 
Join Date: Dec 2017
Default Re: Pike Axe

Sounds to me like the Prootwaddles have been at the dictionary again...
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Old 05-04-2019, 03:19 PM   #14
RBasler
 
Join Date: Aug 2018
Default Re: Pike Axe

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Originally Posted by KevinJ View Post
Yet you are fine with Mechanician and Physicer instead of Mechanic and Physician. You should have heard how Steve explained Sha-ken vs Shuriken to me back in 1982.
(Actually, I'm not - those are two of several name changes going into my own campaign...and shuriken are not even going to show up unless the party travels a long LOOONG way.)
I wasn't torqued off about the name itself so much as I was trying to understand what sort of a weapon he actually had in mind when he came up with that name - If I understand that, I can describe it to the players, I can guess what effects it might have, what other uses to which it might be put, what problems the players might encounter trying to use it in unconventional environments, etc. If all I have is an arbitrary name, a ST minimum, and a damage, I might as well be playing a computer game.
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Old 05-04-2019, 06:49 PM   #15
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Pike Axe

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Originally Posted by RBasler View Post
(Actually, I'm not - those are two of several name changes going into my own campaign...and shuriken are not even going to show up unless the party travels a long LOOONG way.)
I wasn't torqued off about the name itself so much as I was trying to understand what sort of a weapon he actually had in mind when he came up with that name - If I understand that, I can describe it to the players, I can guess what effects it might have, what other uses to which it might be put, what problems the players might encounter trying to use it in unconventional environments, etc. If all I have is an arbitrary name, a ST minimum, and a damage, I might as well be playing a computer game.
There is a sidebar text box that gives alternate names for weapons that fall into that category. Too lazy to look up the page number.
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Old 05-04-2019, 06:51 PM   #16
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Pike Axe

Quote:
Originally Posted by RBasler View Post
(Actually, I'm not - those are two of several name changes going into my own campaign...and shuriken are not even going to show up unless the party travels a long LOOONG way.)
I wasn't torqued off about the name itself so much as I was trying to understand what sort of a weapon he actually had in mind when he came up with that name - If I understand that, I can describe it to the players, I can guess what effects it might have, what other uses to which it might be put, what problems the players might encounter trying to use it in unconventional environments, etc. If all I have is an arbitrary name, a ST minimum, and a damage, I might as well be playing a computer game.
And I changed it to Artificer and Physician myself...
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Old 05-05-2019, 11:31 PM   #17
RBasler
 
Join Date: Aug 2018
Default Re: Pike Axe

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Originally Posted by KevinJ View Post
There is a sidebar text box that gives alternate names for weapons that fall into that category. Too lazy to look up the page number.
Page 111, thank you.
This actually makes things pretty clear: The "Pike Axe" is equated with the berdiche, glaive, poleaxe; while the halberd with the likes of the bec de corbin, the brandestock, and the godendag.
I'm going to take this to mean that BOTH "Pike Axe" and "Halberd" are misnomers, and what was intended was that weapons used in two hands with choppy, bashy, or pecky bits (to use Lindybeige's typology ;) and a length of under 6' (classic examples being the Pollaxe or the bec de corbin) fall under the heading of "halberds', while polearms of 7' or more are like the "Pike Axe."
The damages will need a bit of jiggering: why the "Battle Axe" - which I assume must be like the Dane Axe - is a 3D weapon, while the "Pike Axe", equated with the Berdiche, is only 2d+2, is puzzling. Oh well, this is the sort of hair-splitting that I find personally entertaining. :)
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Old 05-06-2019, 02:08 AM   #18
Skarg
 
Join Date: May 2015
Default Re: Pike Axe

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Originally Posted by RBasler View Post
Page 111, thank you.
This actually makes things pretty clear: The "Pike Axe" is equated with the berdiche, glaive, poleaxe; while the halberd with the likes of the bec de corbin, the brandestock, and the godendag.
I'm going to take this to mean that BOTH "Pike Axe" and "Halberd" are misnomers, and what was intended was that weapons used in two hands with choppy, bashy, or pecky bits (to use Lindybeige's typology ;) and a length of under 6' (classic examples being the Pollaxe or the bec de corbin) fall under the heading of "halberds', while polearms of 7' or more are like the "Pike Axe."
The damages will need a bit of jiggering: why the "Battle Axe" - which I assume must be like the Dane Axe - is a 3D weapon, while the "Pike Axe", equated with the Berdiche, is only 2d+2, is puzzling. Oh well, this is the sort of hair-splitting that I find personally entertaining. :)
Yes, the Battleaxe is a big 2-handed axe. The reason the Pikeaxe does only 2d+2 is because of the design pattern where polearms do 1 less point of damage than a sword or axe of the same min ST, but then get the various polearm advantages, so it's a trade-off proposition.
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Old 05-06-2019, 04:23 AM   #19
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Pike Axe

Quote:
Originally Posted by Skarg View Post
Yes, the Battleaxe is a big 2-handed axe. The reason the Pikeaxe does only 2d+2 is because of the design pattern where polearms do 1 less point of damage than a sword or axe of the same min ST, but then get the various polearm advantages, so it's a trade-off proposition.
Plus Pole Weapons can strike at a distance, which is another important bonus.
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Old 05-06-2019, 11:42 AM   #20
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Pike Axe

Quote:
Originally Posted by RBasler View Post
Page 111, thank you.
This actually makes things pretty clear: The "Pike Axe" is equated with the berdiche, glaive, poleaxe; while the halberd with the likes of the bec de corbin, the brandestock, and the godendag.
I'm going to take this to mean that BOTH "Pike Axe" and "Halberd" are misnomers, and what was intended was that weapons used in two hands with choppy, bashy, or pecky bits (to use Lindybeige's typology ;) and a length of under 6' (classic examples being the Pollaxe or the bec de corbin) fall under the heading of "halberds', while polearms of 7' or more are like the "Pike Axe."
The damages will need a bit of jiggering: why the "Battle Axe" - which I assume must be like the Dane Axe - is a 3D weapon, while the "Pike Axe", equated with the Berdiche, is only 2d+2, is puzzling. Oh well, this is the sort of hair-splitting that I find personally entertaining. :)
You forgot the stabby bit, which can be quite long. I watch Lloyds videos as well, very entertaining online influencer.
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