Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 05-04-2019, 11:25 PM   #11
Skarg
 
Join Date: May 2015
Default Re: Enchanting an Item Str cost

You can certainly decide that's something that matters in your campaign, and I might tend to agree, for balance/preference rather than logic reasons.

(especially since I have experienced in great detail many times how magic items can unbalance a campaign and alter how it goes in ways I don't personally tend to prefer)

But as far as what the rules say, I don't actually remember, but doesn't it just call for ST and time spent, not necessarily for the apprentices to need to all be wizards?
Skarg is offline   Reply With Quote
Old 05-05-2019, 07:50 AM   #12
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Enchanting an Item Str cost

Quote:
Originally Posted by Skarg View Post
But as far as what the rules say, I don't actually remember, but doesn't it just call for ST and time spent, not necessarily for the apprentices to need to all be wizards?
ITL 59: "Wizards’ Jobs (A requirement for all of these, naturally, is that you must be a wizard.)"

Since the Apprentice job does not require Literacy then I could see a variant where apprentices require Aid and either being a wizard or knowing Sorcerers' Tongue. The logic being that they're listening along in the enchantment for the proper place to cast their Aid spell. Wizards would have a decade's training in spellcasting procedures and the non-wizards are figuring this out as they listen to this spell.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 05-05-2019, 11:08 PM   #13
Skarg
 
Join Date: May 2015
Default Re: Enchanting an Item Str cost

The apprentice job isn't necessarily the practical requirements for assisting with an enchantment.

Now I'm looking at the book (ITL 154-5), it looks to me like an apprentice helping with an enchantment just needs to know Aid and to spend time fetching and carrying and doing tasks. Doesn't say they need to be a wizard.

As for knowing when to cast Aid... seems to me the enchanter could tell them, or gesture, and/or that there's no reason it would be beyond the understanding of a non-wizard, unless, of course, the GM says so, which indeed they might if they don't want non-wizard enchantment assistants to be a thing.
Skarg is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:16 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.