Re: Purpose of "rolling to miss" rule
No, you're not missing anything. The rule is trying to be simple but still allow all the possible outcomes, without rolling more dice, but the shifting of double and triple damage results down has a huge effect on the odds of very damaging hits, which is a bug.
One simple bug fix, for example, could be to have 3 and 4 mean triple and double damage _hits_ as usual on a roll to miss, to avoid increasing their chances.
There are also some bugs in the roll to miss rules for the chances of hitting people who would usually be very hard to hit intentionally due to concealment or darkness or blur or something.
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