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Old 05-04-2019, 08:58 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Problem with Tomb of the Wizard-King

TOTWK page 2: "regain 1d-2 hits (minimum of 1) every turn, including ST lost to hits and to spell use"

Nothing else in the game (not trolls, vampires or werewolves) regenerates fatigue, so this is a limiting factor for enchantments.

Since this critter knows GMIC and has the fatigue supply of over a thousand apprentices each day, how exactly are the PCs expected to enter his tomb when the place has to be packed wall to wall, floor to ceiling with max enchanted magic items by now?

How many dozen wishes will the Wizard's Guild grant the PCs who trick this guy into stepping through a gate so that the WG can study and replicate this endless source of ST?
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