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#10 |
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Join Date: Sep 2005
Location: Arizona
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The lack of detail is one of the wonder things about some beasties. You get to customize it to your world.
Giving the Kraken a move of 2-4 means it isn't stuck in one place, thus a cunning predator could move just far enough to ambush the party that is now looking for it at the old ambush site. In one world the Kraken might be susceptible to electricity so if a lightning bolt only misses by 2 the Kraken is still affected. In another world Krakens are susceptible to fire, same basic effect, but boiling the kraken in the super heated water. You could armor your Kraken or make it's body really big so there is something more than tentacles to attack. If the Kraken can't move them you might get a +4 on all attacks against the body. If the Kraken can color shift like many octopi, then it might be -1 or -2 dice to see it before the ambush. Or it could be brightly colored giving a bonus to see it. "Oi! There be one o' them day-glow Kraken, keep an eye out for the other un hidin' nearby."
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So you've got the tiger by the tail. Now what? |
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