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#11 | |
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Join Date: Aug 2005
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Quote:
The "takeHits" needs to be >=5 The "damageTakenThisRound()).equals(0) is incorrect because the DX penalty exists regardless of how much damage is taken or not taken. Also, the penalty is only supposed to exist from one action phase to the next. I haven't see how you define "newRound" but I think it needs clarification. Char A takes action, then suffers 5 hits. Next turn, takes another 5 hits before he can act, DX penalty is only -2 though 10 points of damage was taken over 2 turns. And he is not knocked down and, unless his ST is now 3 or less, does not suffer the additional -3 DX penalty.
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Helborn |
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